ProEXR File Description
=Attributes=
IFM_camera (string): “camera_MEShape3”
IFM_canvas_ (string): “”
IFM_canvas_ambient_occlusion (string): “ambient_occlusion”
IFM_canvas_diff (string): “diff”
IFM_canvas_gloss (string): “gloss”
IFM_canvas_light (string): “light”
IFM_canvas_material_id (string): “material_id”
IFM_canvas_normal (string): “normal”
IFM_canvas_spec (string): “spec”
IFM_focalLength (double): 35
IFM_frame (double): 0
IFM_gamma (float): 2.2
IFM_iterations (int): 5000
IFM_maxIterations (int): 5000
IFM_postDenoiser (string): “enabled”
IFM_tonemapper (string): “Photographic”
channels (chlist)
comments (string): ”
Generated by [0x1] Iray for Maya
”
compression (compression): DWAA
dataWindow (box2i): [0, 0, 10799, 7199]
displayWindow (box2i): [0, 0, 10799, 7199]
expTime (float): inf
focus (double): 0.05
isoSpeed (float): 800
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
ambient_occlusion.B (half)
ambient_occlusion.G (half)
ambient_occlusion.R (half)
diff.A (half)
diff.B (half)
diff.G (half)
diff.R (half)
gloss.A (half)
gloss.B (half)
gloss.G (half)
gloss.R (half)
light.A (half)
light.B (half)
light.G (half)
light.R (half)
material_id.A (half)
material_id.B (half)
material_id.G (half)
material_id.R (half)
normal.X (half)
normal.Y (half)
normal.Z (half)
spec.A (half)
spec.B (half)
spec.G (half)
spec.R (half)
